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BPM - Bionica Pro Mortis

BPM - Bionica Pro Mortis

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Devlog

  • BPM - Devlog #2 - GDD use case with IMS Creator
    May 08, 2026 by FLOWERFIELD Games#BPM
    From Discussion to Formalization One of the key challenges during this jam wasn’t technical; it was alignment. With four contributors actively engaged, naturally, everyone starts doing game design o... Continue reading
  • BPM - Devlog #1 - Pivoting after day 1
    April 23, 2026 by FLOWERFIELD Games#BPM
    Overview: setting up a good 3-day-long game jam BPM, Bionica Pro Mortalis , is our entry for Ludum Dare 59, a 72-hour game jam taken place in April 2026. This edition, the theme was Signal. In this De... Continue reading
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