
BPM - Bionica Pro Mortis
⚠️ Best played with a GAMEPAD ⚠️
This game is our entry for Ludum Dare 59.
See submission page here: Bionica Pro Mortis
BPM, Bionica Pro Mortis, is a cyberpunk rhythm duel game built around two asynchronous biometric signals. The player controls a cybernetic fencer whose survival and actions are governed by an ECG signal.
Read the enemy’s heartbeat to defend, follow your own to strike, survive, and reach the highest score as both rhythms accelerate toward chaos.

Gameplay
In this game, the signals control everything. When a signal reaches the center marker, you must act.

- The blue signal influences your strikes
- The red signal influences your parries
Every time you get the right input at the right time, you score points. Survive and reach your highest score possible!
Control

Credits
- Jeremy: game design and game art
- Justin: art direction, animation and integration
- Simon: game dev and integration
- Valentin: documentation and publishing
All graphic assets have been produced during the ‘jam.
Sounds from the Freesound community
Music by Sonovore - https://linktr.ee/studio_sonovore
| Updated | 20 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | FLOWERFIELD Games |
| Genre | Rhythm |
| Made with | Unity |
| Tags | 2D, Arcade, Cyberpunk, High Score, Ludum Dare 59, No AI, Singleplayer |
| Content | No generative AI was used |
Development log
- BPM - Devlog #2 - GDD use case with IMS Creator20 days ago
- BPM - Devlog #1 - Pivoting after day 134 days ago

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